Designing systems that feel inevitable to play.
I'm Matt Molloy — a senior game designer with 12+ years building high-quality gameplay systems for AAA titles. I specialize in combat design, systems architecture, and leading cross-disciplinary teams from concept to live service.
Projects
Crafting experiences that players remember.
With over 12 years in the industry, I've led design on projects ranging from competitive multiplayer titles to narrative-driven open worlds. My approach is grounded in understanding player psychology, iterating fast on prototypes, and building the systemic foundations that make games feel deep and rewarding.
As a director, I prioritize design clarity, team alignment, and the kind of documentation that keeps cross-disciplinary collaboration from becoming a game of telephone. I believe great games are the product of great process as much as great vision.
Let's build something great.
Open to senior design leadership roles, consulting engagements, and speaking opportunities. If you're working on something ambitious, reach out.